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Rock Renders

Took some photos of various rocks using my old DSLR. Processed photos using Metashape. Cleaned up and sculpted any missing data using Zbrush. Retopologized and baked out textures using Maya. Back to Zbrush to bake out displacement maps and used Mari to create final textures.

Modeling/Lighting/Rendering/Animation - Maya
Photogrammetry - Metashape/DSLR
Sculpting - Zbrush
Background trees - SpeedTree
Ground texture - Mixer
Water - Maya Bifrost Ocean Simulation System (BOSS)
Compositing - After Effects

Foreground asset render.

Foreground asset render.

Clay/wireframe

Clay/wireframe